November 30, 2010 by Jeff
The month of November asked what your biggest player pet peeve is and I was not too surprised by the results. At the same time, I think it also tells me a bit about the sort of players we have reading the site. Ultimately, I think the summary is, the cool kind, because you guys have similar tastes to myself.
Top choices for this poll were “taking too much time to make choices” and “showing up late/not showing up”, followed by “Off topic conversation”. I think we can summarize these results by saying that we don’t like it when other people waste our time. Playing poorly, advancing the story but focusing it on yourself or betraying the party. These seem to be things we’re more willing to accept than sitting around for 5 minutes knowing that your turn is coming up and then not knowing what you’re going to do when your turn does come.
I know the powergamers are often annoyed by the bad tactics issue, and it makes sense. 4e is a very party focused game and tactics aren’t just about you, me, or whoever, it’s about what the party does as a whole. So bad tactics screw everyone over, more often than not, and more so than previous versions of D&D.
Maybe this tells me that we should do a few articles about how to not be THAT player. How to make your choices quickly, how to be a team player, and discussing some basic table etiquette.
In fact, the next Poll of the Month, for December, is going to be all about the sort of things you’d like to see on this site. We’ve done a lot of design stuff lately with new rules, crunch, races, etc. Do we like that? Do we want something else? Let me know. Below you’ll find the break down of the results of November’s poll followed by a chance to vote in December’s poll.
Thanks for being awesome guys!
What is your biggest pet peeve?
Players taking too much time to make choices – 39 (32%)
Players showing up late/not showing – 37 (30%)
Off topic conversation – 22 (18%)
Betrayal by another PC – 11 (9%)
Players who hog the spotlight – 8 (7%)
Players using bad tactics – 4 (3%)
Other (see below) – 2 (2%)
Failining to remember what the to the attack means and how to apply it. – 1
Players not engaged/not paying attention to the game. – 1
What do you want to see more of on the site?