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	<title>Comments for Temporary Hit Points</title>
	<atom:link href="http://temporaryhitpoints.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://temporaryhitpoints.com</link>
	<description>For the Dungeons and Dragons Player</description>
	<lastBuildDate>Thu, 23 Feb 2012 07:04:44 +0000</lastBuildDate>
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		<title>Comment on Dragon Riders by television sets</title>
		<link>http://temporaryhitpoints.com/2011/12/05/dragonrider/#comment-633</link>
		<dc:creator><![CDATA[television sets]]></dc:creator>
		<pubDate>Thu, 23 Feb 2012 07:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=612#comment-633</guid>
		<description><![CDATA[This amazing site is loaded with lots of extremely useful home elevators it! Thanks for informing me. I&#039;ve got to admit that I was enthusiastic about the appearance of your blog post yet it is really quite appealing. Awesome job, continue the great work]]></description>
		<content:encoded><![CDATA[<p>This amazing site is loaded with lots of extremely useful home elevators it! Thanks for informing me. I&#8217;ve got to admit that I was enthusiastic about the appearance of your blog post yet it is really quite appealing. Awesome job, continue the great work</p>
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		<title>Comment on New Skill Challenge Mechanics by Gaming News from Around the Net: 20-JAN-12 &#124; Game Knight Reviews</title>
		<link>http://temporaryhitpoints.com/2012/01/16/new-skill-challenge-mechanics/#comment-610</link>
		<dc:creator><![CDATA[Gaming News from Around the Net: 20-JAN-12 &#124; Game Knight Reviews]]></dc:creator>
		<pubDate>Fri, 20 Jan 2012 11:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.wordpress.com/?p=620#comment-610</guid>
		<description><![CDATA[[...] you looking for a way of improving skill challenges in D&amp;D 4e? So was &#8220;Jester&#8221; David at Temporary Hit Points and he thinks he&#8217;s come up with a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] you looking for a way of improving skill challenges in D&amp;D 4e? So was &#8220;Jester&#8221; David at Temporary Hit Points and he thinks he&#8217;s come up with a [...]</p>
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		<title>Comment on New Skill Challenge Mechanics by Jason Dawson</title>
		<link>http://temporaryhitpoints.com/2012/01/16/new-skill-challenge-mechanics/#comment-609</link>
		<dc:creator><![CDATA[Jason Dawson]]></dc:creator>
		<pubDate>Wed, 18 Jan 2012 15:09:58 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.wordpress.com/?p=620#comment-609</guid>
		<description><![CDATA[I added a simple houserule to the &quot;everybody delays&quot; problem-- Skill Challenges are supposed to be CHALLENGING. Thus if you delay, roll a saving throw. If you make it, proceed as normal. If you fail, you still delay but the roll takes a -5 penalty.]]></description>
		<content:encoded><![CDATA[<p>I added a simple houserule to the &#8220;everybody delays&#8221; problem&#8211; Skill Challenges are supposed to be CHALLENGING. Thus if you delay, roll a saving throw. If you make it, proceed as normal. If you fail, you still delay but the roll takes a -5 penalty.</p>
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		<title>Comment on Killer Combo &#8211; Battlecrazed and Razorclaws by steven</title>
		<link>http://temporaryhitpoints.com/2010/08/23/killer-combo-battlecrazed-and-razorclaws/#comment-605</link>
		<dc:creator><![CDATA[steven]]></dc:creator>
		<pubDate>Wed, 11 Jan 2012 13:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=256#comment-605</guid>
		<description><![CDATA[Longtooth shifter ranger.  You essentially become wolverine &amp; take things to a whole different level.]]></description>
		<content:encoded><![CDATA[<p>Longtooth shifter ranger.  You essentially become wolverine &amp; take things to a whole different level.</p>
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		<title>Comment on Dragon Riders by benensky</title>
		<link>http://temporaryhitpoints.com/2011/12/05/dragonrider/#comment-602</link>
		<dc:creator><![CDATA[benensky]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 15:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=612#comment-602</guid>
		<description><![CDATA[Thanks for letting me know about Anne McCaffrey.

These look like some fun mounts.  Thanks for doing these stats.]]></description>
		<content:encoded><![CDATA[<p>Thanks for letting me know about Anne McCaffrey.</p>
<p>These look like some fun mounts.  Thanks for doing these stats.</p>
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		<title>Comment on Dragon Riders by Glimm the Gnome</title>
		<link>http://temporaryhitpoints.com/2011/12/05/dragonrider/#comment-583</link>
		<dc:creator><![CDATA[Glimm the Gnome]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 15:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=612#comment-583</guid>
		<description><![CDATA[The metallic mount stats look good - a nice balance between simplicity and making each dragon type feel unique with the mount abilities.]]></description>
		<content:encoded><![CDATA[<p>The metallic mount stats look good &#8211; a nice balance between simplicity and making each dragon type feel unique with the mount abilities.</p>
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		<title>Comment on Dragon Riders by Hit Points</title>
		<link>http://temporaryhitpoints.com/2011/12/05/dragonrider/#comment-580</link>
		<dc:creator><![CDATA[Hit Points]]></dc:creator>
		<pubDate>Mon, 05 Dec 2011 09:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=612#comment-580</guid>
		<description><![CDATA[[...] = &#039;&#039;; } &#8216;hd.games.sina.com.cn / g_item / showpic.php&#8216;Siegebreaker&#8217; Released!Dragon Riders .spacer { background-image:url(&#039;http://magicthegathering.in/blog/wp-content/plugins/WP Traffic [...]]]></description>
		<content:encoded><![CDATA[<p>[...] = &#039;&#039;; } &#8216;hd.games.sina.com.cn / g_item / showpic.php&#8216;Siegebreaker&#8217; Released!Dragon Riders .spacer { background-image:url(&#039;<a href="http://magicthegathering.in/blog/wp-content/plugins/WP" rel="nofollow">http://magicthegathering.in/blog/wp-content/plugins/WP</a> Traffic [...]</p>
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		<title>Comment on How to Get Your PC&#8217;s Groove Back by Helping Your DM Get His Groove Back &#171; Temporary Hit Points</title>
		<link>http://temporaryhitpoints.com/2011/10/03/how-to-get-your-pcs-groove-back/#comment-569</link>
		<dc:creator><![CDATA[Helping Your DM Get His Groove Back &#171; Temporary Hit Points]]></dc:creator>
		<pubDate>Tue, 15 Nov 2011 00:39:05 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=587#comment-569</guid>
		<description><![CDATA[[...] been a while, but last time we talked about how to rejuvenate when you&#8217;ve lost the will to play. Today I&#8217;m going to tackle a similar topic. How can you as a player help your DM when his [...]]]></description>
		<content:encoded><![CDATA[<p>[...] been a while, but last time we talked about how to rejuvenate when you&#8217;ve lost the will to play. Today I&#8217;m going to tackle a similar topic. How can you as a player help your DM when his [...]</p>
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		<title>Comment on A Vampire Theme&#8230;that&#8217;s right, THEME&#8230;boo! by William</title>
		<link>http://temporaryhitpoints.com/2011/10/31/a-vampire-theme-thats-right-theme-boo/#comment-567</link>
		<dc:creator><![CDATA[William]]></dc:creator>
		<pubDate>Mon, 14 Nov 2011 16:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=596#comment-567</guid>
		<description><![CDATA[I think d6+Primary is just perfect. The thing is that you want the power to remain relevant through an adventurer&#039;s career. A d6 just isn&#039;t as good for temporary hit points by paragon. It doesn&#039;t have to be a perfect power, but it should be a competitive choice when you&#039;re in the middle of combat. A d6 is just bad. Scaling it with an ability modifier seems just fine.]]></description>
		<content:encoded><![CDATA[<p>I think d6+Primary is just perfect. The thing is that you want the power to remain relevant through an adventurer&#8217;s career. A d6 just isn&#8217;t as good for temporary hit points by paragon. It doesn&#8217;t have to be a perfect power, but it should be a competitive choice when you&#8217;re in the middle of combat. A d6 is just bad. Scaling it with an ability modifier seems just fine.</p>
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		<title>Comment on A Vampire Theme&#8230;that&#8217;s right, THEME&#8230;boo! by David Gibson (@DnDJester)</title>
		<link>http://temporaryhitpoints.com/2011/10/31/a-vampire-theme-thats-right-theme-boo/#comment-564</link>
		<dc:creator><![CDATA[David Gibson (@DnDJester)]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 18:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://temporaryhitpoints.com/?p=596#comment-564</guid>
		<description><![CDATA[@William: The power was tricky as I didn&#039;t want to just re-write the vampire power as the dhampyre power. 

Theme powers are finicky as they&#039;re essentially At-Will powers that can be used once per encounter. They&#039;re fairly low-power. So as a designer you need to follow the design tenants of Encounters powers and At-Will powers: their both and neither. At-Wills are extremely restrictive on surgeless-healing, so that was out. And an At-Will spending a surge seemed powerful. 
Regaining a surge was also out, because a character could build a character to use the theme power every fight, and as long as they averaged to one surge per fight they could adventure indefinitely. 

Upping the damage die is one way to possibly tweak the power. Changing the damage to 1d6 + primary ability score would also work. I might favour the latter as an errata.]]></description>
		<content:encoded><![CDATA[<p>@William: The power was tricky as I didn&#8217;t want to just re-write the vampire power as the dhampyre power. </p>
<p>Theme powers are finicky as they&#8217;re essentially At-Will powers that can be used once per encounter. They&#8217;re fairly low-power. So as a designer you need to follow the design tenants of Encounters powers and At-Will powers: their both and neither. At-Wills are extremely restrictive on surgeless-healing, so that was out. And an At-Will spending a surge seemed powerful.<br />
Regaining a surge was also out, because a character could build a character to use the theme power every fight, and as long as they averaged to one surge per fight they could adventure indefinitely. </p>
<p>Upping the damage die is one way to possibly tweak the power. Changing the damage to 1d6 + primary ability score would also work. I might favour the latter as an errata.</p>
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