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August 4, 2011 by Jeff
Ed. Note: What we have for you today is a new Essentials Wizard build following an “old school” school of …
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Category: Articles, Monthly Mechanics
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Tags: bigby, build, conjuration, wizard
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July 27, 2011 by Jeff
This is the continuation of my recent journey into the world of player-dom. In the last entry I described the …
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Category: Articles, RP Builds
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Tags: archer, build, character, class, human, role-playing, warlord
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May 30, 2011 by Jeff
The Tome Show recently announced a new book club where once a month we’re reading a D&D-based novel and discussing …
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Category: Articles, RP Builds
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Tags: avenger, build, erevis cale, human, mask, role-playing, shadow
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April 18, 2011 by Jeff
At the request of b_s_lynn on Twitter, it’s time for another RP Builds article. I had two requests for what …
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Category: Articles, Explain Yourself
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Tags: advice, build, character, character builder, choices, crunch, D&D Insider, feat, human, inspiration, optimization, power, psion, race, role-playing
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January 24, 2011 by Jeff
In this installment of RP Builds I called out to Twitter and Twitter responded with Parkour! So first I wanted …
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Category: Articles, Explain Yourself
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Tags: advice, background, build, character, character builder, crunch, eladrin, fluff, inspiration, optimization, parkour, power, race, racial power, rogue, swordmage, teleport
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December 13, 2010 by Sarah Darkmagic
Over the past few months, I discussed the steps of building a character. But let’s actually do one using the …
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Category: Articles, Player's Guide
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Tags: beast, birth amonth another race, build, character, character builder, charging, D&D Insider, druid, earth roots, elf, minotaur, optimization, players guide, pounce, power, race, skill, swarming locusts, thorn whip, toughness, twisting vines
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December 6, 2010 by Jeff
In the previous Killer Combo article I told you about a player in my group, Greg, who does incredible levels …
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Category: Articles, Killer Combo
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Tags: advice, ball lightning, build, character, killer combo, line of sight, mechanics, optimization, slow, sustain, wall of fire, wizard
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November 8, 2010 by Sarah Darkmagic
When I started this series a few months ago, Essentials wasn’t out and we weren’t quite sure how it was …
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Category: Articles, Player's Guide
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Tags: advice, beginner, build, character, choices, optimization, player, players guide, power
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October 25, 2010 by thebasicsofthegame
Dark sun is the latest campaign setting from Wizards of the Coast, but it dates back to second edition. Even …
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Category: Articles, Explain Yourself
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Tags: athasian, background, build, character, crunch, dark sun, dilettante, gladiator, half elf, leader, mechanics, minstrel, player, race, story, striker, templar, theme, themes, warlock
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October 18, 2010 by Jeff
Dungeons & Dragons is a complicated game with lots of crunch and as much fluff as you want. When starting …
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Category: Articles, Tell Me About Your Character
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Tags: advice, background, build, character, dwarf, dwarven, fluff, ice, mechanics, power, reskinning, warlock