With Anne McCaffrey having recently passed, this article becomes a topical albeit melancholy. While the Pern books were much more sci-fi than fantasy, this blog post is still dedicated to her memory. The Dragonlance novels were partially responsible for my introduction to D&D and RPGs. If there’s one memorable part of the Dragonlance saga it’s the epic battle of… [Read more…]
Earlier this year, the vampire class debuted in Heroes of Shadow. It was a solid class but had one rather large problem: you couldn’t make an existing character a vampire. It was impossible to infect a player character with vampirism or make a character that was more than just a vampire. For example, you couldn’t… [Read more…]
In the introduction to this Feature series I explained that I think it’s valuable to give players the chance to do some game design. It’s not just the realm of the DMs and WotC employees. If there is something that you want to do with your PC and the rules don’t support it…do it yourself.… [Read more…]
Via Twitter, Quinn Murphy gave me the inspiration for this RP Build article, a “magical graffiti artist”. So let’s boil this down. The idea is to create a character who creates images on a surface and brings it to life using magic. Class I have a few interpretations of how this could go. I could… [Read more…]
Last session, my newest player asked me a question. “Why can’t my Assassin kill in one hit? He’s an Assassin! Matt told me the 3.5 Assassin could!” The group stared at me, expecting a response. I sat there, under the time-gun, thinking. I turned it over and over in my mind, and resolved to formulate… [Read more…]
In the December Poll of the Month I asked you what you wanted to see more of on the site and you delivered some pretty clear messages. The site has been around for a while at this point, we’ve started to build some pretty good audience, and so now I figure it’s a good time… [Read more…]
This is the first of a new series of articles that I came up with due to feedback from the December 2010 Poll of the Month where people requested more role-playing advice. Here is how this series of articles is going to work: I will find inspiration for a new character, I will then build… [Read more…]
In the previous Killer Combo article I told you about a player in my group, Greg, who does incredible levels of damage with his half-dozen attacks with a character that he claims to be not as optimized as it would be if he could make it again. Greg is the optimizer and rules lawyer of… [Read more…]
Dark sun is the latest campaign setting from Wizards of the Coast, but it dates back to second edition. Even back then, it was using slightly different character creation rules. Something about this setting is so utterly metal (without actually having the metal), that it requires your character be that much more powerful and awesome.… [Read more…]
Dungeons & Dragons is a complicated game with lots of crunch and as much fluff as you want. When starting a game we often sit down and build a PC with awesome powers and cool equipment. Then we happily decide a bit of back-story to send to our DM. That’s all fine, and it works… [Read more…]
December 5, 2011 by Jeff "JEFF GREINER" Greiner
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